• R.I.P. Microsoft Zune, 2006-2011

    Posted March 27, 2011 By in Blog With | Comments Off R.I.P. Microsoft Zune, 2006-2011

    It seems Apple has learned something from Microsoft: how an inferior product can still crush the competition.

    When Windows and Apple computers first began to find their way into homes, Apple made some key mistakes opening the door for Microsoft to leverage inferior software on inferior hardware to then dominate the personal computing market. Yes, Apple may have priced themselves out of the market for many, but that wasn’t the nail in their market share coffin: poor marketing and business decisions were.

    The product that changed Apple, changed Microsoft, and, arguably, changed the world: the iPod.

    MP3 players weren’t new when Apple decided to take a run at the market in 2001, but the fusion of hardware, operating system and and later, the online music store was the level of innovation Apple has been known for since first attaching that weird ‘mouse’ device to their computers that IBM PCs scoffed at just before universally adopting them.

    The iPod brought Apple back into the limelight as an innovator and Apple has been on top of that wave ever since.

    In 2005, Microsoft decides to take a run at both the iPod and iTunes with their Zune hardware and online store.

    In many respects, I would agree that the Zune was a far better product than the classic iPod (to compare like products). The wireless synch and built in FM tuner were great ideas, but Microsoft was very late to market, which gave them plenty of time to build a better product, but was never able to overcome the pure marketing presence of Apple’s iPod and iTunes by that time. Nevertheless, the giant persevered until their 2% market share became a glaring eyesore in their bottom line.

    Bloomberg is reporting that Microsoft has finally decided to put an official end to its Zune media player line. “A person familiar with the decision” has informed them that Microsoft will not be putting out any new hardware in the line, and will be henceforward focusing on integrating Zune functionality with the Windows Phone 7 platform.Not exactly unexpected; the Zune hardware hasn’t changed since mid-2009′s release of the Zune HD, although it has received several significant software upgrades. The writing has been on the wall for a long time, but whether Microsoft would double down again or cut their losses was far from clear. Let’s take a quick trip down memory lane.

    via R.I.P. Microsoft Zune, 2006-2011.Bloomberg

    Hate to say I told you so.

    Not having learned much from that lesson, Microsoft is now trying to take on the iPhone. Perhaps that’s not a fair comparison since Microsoft had a mobile phone operating system out long before  Apple got into the game, but it seems pretty obvious that Microsofts real competitor with the Windows 7 phone is the iPhone.

    Once again, late to market, Microsoft decides to take on what has become a giant in the mobile phone segment. Microsoft takes a good step forward by not trying to be an iOS knockoff, but rather delivers a very attractive, intuitive interface more suited to the efficient delivery of information and content. Given their late entry into the market time, Microsoft certainly had time to improve on the iPhone as an offering and I assumed they would bring a competitive if not superior product to market as they arguably had with the Zune.

    Not so much.

    As I first wrote here, I was long a dedicated Windows Mobile user. Nothing out there gave me the functionality that a Windows Mobile phone gave me and I carried around some ridiculously large ‘phones’ to have that toolbox. I was initially very curious about the new Windows OS phone and then utterly appalled that Microsoft would ship this device devoid of the same functionality the world had ridiculed Apple for leaving out of the initial iPhone iOS. Bravo!

    Galen Gruman at pcworld.com wrote an article entitled “Windows Phone 7: Microsoft’s Disaster”; he is clearly not a fan. Mr. Gruman recognizes the potential squandered by Microsoft as I do, but takes an even dimmer view of the functionality delivered.

    You know how in monster movies, the lumbering creature always manages to outrun the frantically running victim? That seems to be Microsoft’s hope in competing with Apple: Despite a late start and slow development, it will crush the iPhone out of sheer size. Microsoft’s creature of choice is Windows Phone 7, available on devices from Samsung, LG, and HTC.

    In a twist on the monster metaphor, the competition is not between beauty and beast. Windows Phone 7 has a very elegant user interface that is nearly as beautiful and intuitive as what Apple produces. The competition is really between capabilities, of which the iPhone has many and Windows Phone 7 has fewer.

    Read the entire post here.

    InfoWorld

    Microsoft will still sell units since it does appeal to those who would rather slit their own throat than approve of, let alone buy, an Apple device, but with Android a clear contender in the smartphone category, having only one leg isn’t much help in running a competitive race.

     

  • Browser Benchmarks: IE = FAIL

    Posted October 27, 2010 By in Blog With | Comments Off Browser Benchmarks: IE = FAIL

    Internet Explorer to be picked last for the kickball team.

    Our readers enjoy our browser market share stories, but sometimes complain in the comments that we don’t do enough to compare the actual browsers. We’ve therefore decided to do some performance tests for the top five browsers (stable and beta versions) on Windows. This is not meant to be an exhaustive performance rundown, as we have not tried every test in existence nor did we run them on every browser for Windows. Also, please keep in mind that we have yet to identify a test that measures all the factors that influence the performance of a browser.

    via Windows browsers benchmarked: October 2010 edition.ars technica

    Chrome obliterated Internet Explorer and handily embarrassed everyone else for the most part.

    Google’s Chrome  has been my default browser in both Windows and Mac OS (still beta) for many months now.

  • Halo: The Butterfly Effect

    Posted By in Blog With | Comments Off Halo: The Butterfly Effect

    Ah, what could have been…

    Develop offers an interesting teaser from its forthcoming interview with former vice president of game publishing at Microsoft Ed Fries, who notes that he was personally tasked with appeasing Apple CEO Steve Jobs after Microsoft acquired game developer Bungie Studios in 2000. Bungie had been a prominent game developer for the Mac platform, but Microsofts acquisition enabled it to scoop up Bungies Halo project and turn it into an Xbox exclusive.

    “As soon as we announced we bought Bungie, Steve Jobs called,” Fries said.”He was mad at [Microsoft CEO Steve] Ballmer and phoned him up and was angry because wed just bought the premier Mac game developer and made them an Xbox developer.”

    Fries goes on to note that Microsoft and Apple reached a deal that saw Microsoft help port a handful of PC games to the Mac platform. As part of the deal, Fries appeared on-stage with Jobs at Macworld New York in 2000 in order to reassure Mac users about the partnership between Microsoft/Bungie and Apple.

    via Apple History: Jobs Raged Over Microsofts 2000 Acquisition of Halo Developer Bungie – Mac Rumors.Mac Rumors

    I was a Halo junkie long before Xbox.

    I sometimes feel like a member of some secret society when people talk about Halo without realizing that Halo, as it is known today, is nothing like Bungie’s original vision for the game. Yes, Halo would have been released for Windows, but it was also going to be released for Mac. Bungie and Blizzard were the only two major game studios I can think of who released for both platforms. Of even greater importance was the concept behind Halo. It wasn’t being crafted as some simple first person shooter, but as a second generation fusion of MMO and FPS. Just imagine an MMO Halo.

    Here is the original introduction of Halo made at MacWorld in 1999.

    I never believed that Halo’s succes was due to the Xbox platform, but rather the story and the Master Chief.
    These elements would have been even more powerful in an MMO format.

    Though I will grant Bungie points for the Master Chief character, the world of Halo, in my opinion, was a clear rip-off of Larry Niven’s “Ringworld”, a science fiction classic that bears more than a passing likeness to the Halo idea.

    Enter: The 800 lb Gorilla

    Steve Jobs wasn’t the only one really angry and disappointed  when Bungie sold out to Microsoft.

    The entire gaming landscape could be vastly different today had Apple bought Bungie – or if Microsoft simply had not. Mac gaming would have been hugely elevated a full decade ahead of the resurgence we’re now seeing in the Mac OS (all thanks to the iPod and iTunes) and the market Xbox sailed into would have had some choppy waters.

    Have you heard of World of Warcraft? Of course you have. Odds are pretty good you might be one of the now twelve million account holders. World of Warcraft immediately dwarfed the subscriber base of every MMO before it. In fact, it now has more active accounts than most other MMOs combined. It changed the face of MMOs.

    That could have been Halo.

    I played Sony Online Entertainment’s ‘Planetside‘, a FPS MMO that was what Halo was meant to be and I often thought of that for the year+ I played that game before SOE ruined it as they have most games they publish – but that’s another story.

    UPDATE: According to this report, Apple was aware that Bungie was looking to sell, but was only interested when it became obvious that Microsoft was interested in the acquisition.

    Bungie looked like it was on top of the world in 1999, having just shown Halo to an impressed crowd at Macworld Expo. But the truth was a little different; the company was rapidly running out of money, and everyone understood that it didn’t have the funds to complete the project. This was around the time Microsoft started showing the first Xbox to developers, and Bungie was able to show Halo to Microsoft during a meeting in New York.

    Microsoft was impressed, and it wanted the game as an exclusive for the Xbox. But Bungie wasn’t interested in just selling the game, according to Deniz, it wanted to sell the company. Microsoft’s Ed Fries went back to his bosses to ask for the budget to buy the developer.ars technica

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